Showing posts with label raiding. Show all posts
Showing posts with label raiding. Show all posts

Wednesday, November 18, 2009

Bleep Blaap.

Boredom + OCD + No life= Why I am writing another post.

I've been putsing around the last couple days, getting my ass kicked by work and various other odd named people, and I decided that I needed to do a write up on the state of shamans as a class, and more specifically, as a healer.

Now, a few notes to make before you read this and call your friends to talk about the crazy blogger that apparently notices everything that goes on on his screen without losing his mind. Well, if you make that call, you'd be a dirty little liar, because I was never right in the head in the first place. Moving on...

As a class, I think shamans are one of the most interesting, and fun to play. We have totems, a mechanic that no other class has anything even remotely close too, and we have, in my opinion, the most buffs to bring to a raid. Totems aren't buffs, I don't care, go shove it up your butthole.

As a healer however, shamans are in a seemingly awkward place. When assigned to tank healing, we will usually get beat by our paladin or disc priest counterparts, and the same is true for raid healing, though our competition is now druids and holy priests. What people don't notice, and what even many shaman healers don't realize, is the depth a shaman healer has.

Take one of our most useful, and one of my favorite spells: Earth Shield. Earth shield is like a priest bubble having babies with a druid HoT that was really, really ugly. It doesn't absorb damage, but rather heals on a melee or spell hit. But it also decreases spell pushback, something most healers don't consider when using Earth Shield. In fights like Faction Champs in ToC, I will usually put ES on the other healer to help him out. As I am often running 25's with more that 2 other resto shamans, my ES is better served on another healer.

Near or before the release of WotLK, shamans were given a new weapon enhancement called Earthliving. Earth Shield, Earthliving, Earth shock, apparently shamans are geologists or some crazy earth sexing up freak, IDK. Most shamans view Earthliving as just a spell power boost, which it is, but it is so much more than that. You have a near 100% chance to apply EL when a target is low on health, applying a decent HoT. Most shamans think, "Oh, my EL is always over heal, its so useless", well then your a dip, because it isn't. The way my healing done is displayed, all of my EL hits are grouped up. Is 5000 healing done for a HoT I don't actively apply useless? Sure El won't count for a huge portion of your healing, but it's a nice little buffer on people that were low, or on the tank you're focused on.

On to a shamans role in a raid. I've heard people say we are strictly tank healers, and strictly raid healers. People that say we are "strictly" anything don't honestly understand shamans at all. Glyphed correctly, a shaman can compete aggressively with paladins on tank healing, and druids on raid healing. But more importantly that talents or glyphs to be effective on those two fronts, shamans need to gear slightly differently for those two tasks. Many people will say haste is more important for raid healing, and even tank healing, well I whole-heartidly disagree with that. With 4pc t9 and raid buffs, my CH has nearly a 50% chance to crit. That counts to all of the jumps, not just the initial heal. With TW, my LHW has nearly a 70%, if not higher chance to crit. All of your crits heal an additional 30% of the effective/overheal. If I crit with CH for lets say 22k, my AA proc will hit for 6600. Sure I could make that up if I had a ridiculous amount of haste, but I don't target anyone for AA, and it's another on of those nifty smart heals that shamans are known for. And on the note of tank healing, shamans are extremely effective. Some people think, "no, we r teh needin pally for teh tankz!". Well, learn to speak english, and then look at a shaman without any bias. A HW, will usually hit for ~13k, and crit for nearly 20k. A crit will then proc AA which will hit for ~6k, and when the tank is taking most of the damage, it will go to him. Let's not forget AH procs on crit. 10% damage reduction on a tank, and a large portion of the raid is amazing.

Throughout writing this, I keep thinking that I haven't really talked about CH as much as people expect shamans too. CH is an amazing spell, but Shamans are flexible even with our limited spell pool. So what is the state of the shaman? In my opinion, the state of the shaman is right where it should be. Do we top healing charts? No, but if that really makes you sad you shouldn't be a healer. The state of the shaman is an amazing healer, with more depth than most people give us credit, and the ability to excel at any task given to us as a healer.

This wall o text brought to you by-Trade Chat Spammers: If you would only buy of wares we could feed our families and then piss the shit out of you in raids instead of trade chat.

Tuesday, November 3, 2009

Double post. Double stu.... Oh wait.

Double post time! Zomg lol roflmao nub.
Acronyms= Bad mkay?
I was talking to one of my friends on her vent channel, and as we were talking, we began using acronyms for our healing spells(she also plays a resto shaman). This is all well and good, allowing us to talk faster, and because it is just a habit we both have. The real problem came up when another good friend of ours joined the channel and popped in to chat with us. He play's a resto druid, and obviously doesn't share the same acronyms that we do. As the conversation goes on, he starts to get really quiet. We have to ask him a question directly to get an answer. I ask him whats wrong, and I get one of those responses that you get when the person isn't really listening to you. He was sort of distant, rude almost and then wouldn't talk again. So, being the jerk that I am, I completely ignore him, and keep on talking. What happened over the next two minutes follows.

"No no no. You focus the tank, ES him, RT him for TW and spam lesser or chain depending."-Me
"That's what I try to do, but I have to weave lesser's in between chains and I use TW way to fast to notice. I probably need to track those lol"-Her
"Are you doing most AoE healing or a lot of tank? Cause that's what I do for tank but I do weave lesser's in between chains on like twins and stuff.
"WHAT THE FUCK ARE YOU TWO TALKING ABOUT!? Fuck this, im going to go talk to people that fucking speak with words."-Him

He blew up. And I mean he flipped a lid and ranted for a good minute until we could get a word in. And honestly, I completely understand why he did it. How annoying is it to be in a conversation and have no idea what is going on? So we started talking with actual words, and he joined back in to awe us with the massive numbers of HPS he can do on twins 25 man.

Moral for today: No one knows the acronyms for other classes(or maybe I just don't pay attention enough, I don't care). So talk with words, you know, those things you've been using since the age of two.

I hate other people.
I do, I honestly really hate other people. I ran into something that bothered me so much, that I considered reporting at least twenty people for it. There was a conversation in trade chat on a realm I have a few alts on. I was chilling in Org, fiddling with a spec, and what do I see? A conversation on why black people, women, handicapped(physical I'm assuming) people and anyone else that was "different" should have to have a label on their character names so that guild/players could do whatever it is egotistical pricks do. I nearly flipped my lid. I was on vent with the afore mentioned people, and I say to them, "racist fucks like this are the reason I hate other people". How horrible of a person do you have to be to degrade and belittle people in a game? Do you get off on it or maybe you are just too stupid to realize what you're saying? I'm happy to say that I didn't get involved with it, calmly walked away and nearly broke vent because I was swearing so much.

Triple post...Suck it.
Yeah...suck it go-- Oh wait right, yeah sorry.
So I just quick wanted to trow in another UI post, just to go over something that I recently started to do, and have found in extremely useful.
If you can see, which you might not be able to as the alpha is set to about 10%, I have my condensed action bars devoid of any non-macro'd spells. I have everything set up to my mouse and modifier keys, and the buttons I do have on my bars are keys near enough to the WASD pad, that I can access them easily. I used to have all my cooldowns on my bars, and all my CC/damage spells on my vars too. Recently, I've mapped them all to my mouse. I've already gotten feedback that I do better when I play like these. Better use of cooldowns and trinkets, faster movement, and somehow, faster reaction times(I don't know about this last one, but I'll take whatever compliment I get). But, I did move my bar so that whatever spells are on there, are a quick twitch of the mouse away.

So that's it for today, I bet you are so glad that you spent a shit ton of time reading stuff that had nothing to do with anything! Leave now, I have stuffing to do, and some sucking.

Sunday, November 1, 2009

Get some dips.

On Friday night, with no prospect of raiding as a guild, our amazing hunter and I decided it was time we took a dip into TogC. We got invited to the same group, and decided we should both read up on the differences from non-heroic to heroic. As I'm reading, I can't help but say to him over vent that this is a little intimidating. Now as a dps, I don't think he really knew why I thought it was intimidating but I won't hold that against him. So we get onto the pugs ventrilo, and I prepare myself for utter failure on my part. To my surprise and delight, the Rl was polite, patient, and down right nice. He said we were going to take it slow, if we wiped so be it, and that if we made it two bosses in he was happy. On to the bosses.
Northrend Beasts
Gormok:
Impales hit harder and last longer. The fire applies a DoT that will kill you.
Worms:
Acid pools expand faster, toxin slows you down faster, bile can wipe a group if you aren't spread out.
Icehowl:No run-speed increase on his crashes.(hold down your strafe keys and don't be like me and enrage the boss)

Lord Jaraxxus
The only real difference is the you must kill the portal and the volcano when they spawn.

Faction Champions
You cannot taunt the nps's in this mode, which means that your lovely shaman healer will get destroyed by the death knight, the priest, the hunter, and the rogue(Yeah, I died in 1.32 seconds. Fun stuff). Other than systematically destroying people, this fight is exactly the same.

Twins
A de-buff is applied that will basically blow up people of opposite aura to the target of the de-buff. The orbs hit for more, and for some reason they seemed to float faster, but that may have been me.

That's as far as we got. Well actually we only got past champs, but I know the twins fight front and back, so I wrote about that one too. From what I hear, Anub is quite difficult in Heroic, and I am quite happy we didn't get to him because I had already had my fair share of "Oh shit" moments. Once the guild gets into TogC, I should have the full strats up and all that fun stuff.

This wall o' text brought to you by: I have nothing witty to say. You can leave now.

Monday, October 26, 2009

O Mai Freaking Gord.

Pet Peeve of Raiding #1: People that tell me how to play my class when they themselves don't play that class. Seriously? Fuck off and deal with whatever it is you do and leave me be.

Pet Peeve of Raiding #2: People of the same class/spec telling me how to do my job when I am doing better than they are. If I needed your help, I'd fucking ask for it.

Pet Peeve of Raiding #3:People I don't know sending me whispers asking for stuff while I'm raiding. Fuck off and die. That is all.

Pet Peeve of Raiding #4: People playing music over vent. If I wanted to hear Brittany spears distorted and garbled I would just go to my sisters CD rank and pop one of her many albums into the stereo.

Pet Peeve of Raiding #5: People that say, "Hey man are you rolling on ?". I might be. It hasn't dropped yet so why do you even care? Shut up and worry about the fact your dps is the lowest out of everyone including me. A fucking healer.

So that pretty much covers the major ones I have. I encountered all of these plus many more in a ToC pug I was in a couple days ago, and I nearly flipped out. I understand if you have a suggestion for me to increase my longevity or HPS, I welcome it even. Maybe you're on an alt and your main is the class I'm currently playing. Those situations are fine, you could even give me a really good tip to increase my effectiveness as a healer. But, please for the love of all that is good, have some common courtesy. I know for some of you elitists and twelve year olds that Ebay'ed and think you know everything this is hard, but it will prevent people like me, the ones with anger problems, from verbally cutting your balls off in vent.


This wall o' text brought to you by: Spiked Deathdealers-Roflstomping the throats of noobs and asshats alike since murder in a video game became legal.

Friday, October 23, 2009

A guild and its' officers.

A guild is a community within a community. A group of people with common goals or values that want to work together to achieve feats not doable alone. A guild cannot just be thrown together with no planning and be expected to succeed. A guild needs a leader, and a leader needs others, others that s/he trusts to advise him/her in doing what is best for the guild. When someone up to the task takes the reigns of a guild, it will usually go well, with member numbers swelling as others learn of the success of . Now, more so than the people in charge, the regular members give the guild it's public image, and really holds it together. A guild master and it's officers make up a small percentage of the membership, and when push comes to shove, are only able to do what the members allow them too.

Many believe that a guild should only have a small number of officers. People that are close and will do what is best for the guild as a whole. On general principles this is very true, but taken too far, this can lead to problems within the guild. If a guild has only officers that are close, they can lose sight of what the members as a whole want or need. An easy method of fixing this is to have what I like to call sub-officers. People that are not full officers, but still have a say in what happens to the guild as a whole. These people should be chosen from the most trustworthy raiders, or even just general members that log in a great deal of time with the guild and it's members. These players can be what many guilds chose, Class/Role Leaders. A Class leader will be the person that other players of the same class turn to for help, with questions for the GM or problems they have with the guild or specific members. A Role Leader will be someone that is more knowledgeable, or willing to learn about the aspects of all classes that can fill the role s/he is responsible for. As with Class Leaders, a Role Leader will help, answer questions or forward them to the GM, and help with intra-guild problems. These players, often times raiders are much more involved with the day to day problems and moods of other guild members, and thus can greatly help a GM with solving problems.

Seniority
In many cases, an officer is chosen for his/her seniority with the guild. This practice can lead to guild drama, lose of members, and worse. Now, many times, a member has his/her seniority because s/he is an exceptional contributor, enjoys playing with the guild, or is just an all around good person. It can't be said however, that all senior members are the best choice. If a member of the guild goes above and beyond what s/he is required, helps others without hesitating, and does his/her job well, you would think s/he would be given a position that could help other guild members. However, what if this member had only been in the guild for a short time, or just came back from extended leave? In most cases, this person won't even be considered for promotion until a very later date.

The moral of this story is this: A guild must chose officers by performance, attitude, and contribution over anything else or the guild will suffer. A guild must stay in touch with what the guild as a whole needs or it will suffer. More importantly, a guild must remember that they play a game with real people. A Game, that other people invest time in to have fun, a guild has no right to force this game to be a chore, and guilds that do are not worth the time or effort people put into them.

-This wall o' text brought to you by: Advocates for non-asshat guilds-Fuck with us and we'll cut you!!

(This is in no way reflective of my guild right now. This was a pre-write that I did about two months ago)

Thursday, October 22, 2009

The sack is empty. And a lie.

Empty. Dried out. Nothings inside.

The "sack" refers to the wealth of knowledge I collect during PTR periods. As of right now, 3.3 has provided me with absolutely nothing of interest or worth. Oh cool, shamans get a weird AoE spell that I don't really care about. Look at that, haste affects HoT's which I have a total of one of. The ugly t10 gear previews just cements the fact that I will never make an alt to 80, and that I will most likely need to stock up on Noggenfogger Elixir's. The fights from Icecrown so far don't excite me, but in this regard I feel like once the PTR hits, I will find them fun and interesting.

Why healing isn't fun to face-roll.
One a completely different note, I finally discovered why I heal instead of DPS or tank (other than the fact I fail at both). Healing forces you to interact with your fellow players, plain and simple. There is no set rotation that you can macro to two keys and say "I win". You are forced to be aware, and more than that, flexible in how you interact. As a tank or dps, your job is to smack the bad guy till he dies, a task that lends itself to you sitting there and going down your keyboard to cast your spells. As a healer, I must, and I stress must be aware of where people are, what they are doing, and how much damage they are taking. This means that before a fight I might need to ask the tank to do a certain thing to decrease the damage he takes, a talent or trinket for instance. I might tell the dps to bunch up as much as is safe so my Chain Heal hits all of them. Healing is a reactive job, less so for druids and possibly priests but not by much. I need to know within a second whether to cast Healing Wave, or Lesser Healing Wave. I have to watch what player has Riptide so I can cast Chain Heal through him/her for a better effective number. If a boss fears or drops a poison, I need to drop my respective totems. All of these aspects make healing stressful, yet fun and incredibly rewarding. It doesn't matter how long you've been playing, or what gear you're in, when someone says to you, "Great job healing dude", you feel proud of yourself. If healing just involved going down a list of spells and hitting them when off cool down would I do it? Would you?

This informative post brought to you by: Mana Tide Totem-It's like the fountain of youth but you'll still grow old and die! And no one will care!

Saturday, October 17, 2009

Shamans: A story of straightforward badassness.

Shamans have always been a great class to play, whether it was in classic and you spammed Chain Heal in ZG or BC where you did the same thing in a different zone. Well the zones weren't all that different but that is a conversation for a another time. And in WotLK, Chain Heal spam is still prevalent, but it is mixed in with so many other powerful spells it isn't mindless. With riptide, Tidal waves, and even Lesser/Healing Wave shamans have a variety(though not as large as priests) of spells to use. However, unlike some classes, shamans spell are extremely straightforward.

Take paladins for example, I had no idea what Beacon actually did until a few days ago. Now maybe I'm just stupid but it honestly confused me. Even priests, with nearly ten spells to choose from at any given time would confuse and annoy me. The way shamans heal is by large direct heals that can be spread out over large distances. I could possibly have Riptide rolling on four people at a time, and with the improved distance Chain Heal jumps I can sometimes hit ranged when the melee was my target. It is, in my opinion, still the paladin that will come out on top in fights with minimal raid/large tank damage, and holy priests with the opposite. Shamans, however, can compete with the best of them.

Take ToC 25m. Many of the fights in it have AoE damage, well all of them do to varying degrees but it is in the high AoE fights that a shaman will excel. Take the Twins fight for example, a fight easily lost if people don't pay attention. I can hit over 5-5.5k hps on this fight. Granted so can druids and even priests if they are holy, but it used to be that shamans were brought for Heroism/Bloodlust and whatever else they brought was just extra. With high mana regeneration rates as well, a shaman is one of the longest lasting healers as well.

As I've been tooting my own horn this whole time, I'd like to point out something I dislike about shamans. It seems to me, that a shaman is much less dependent on gear that other classes. I'm not even close to being as geared as our main pally healer, yet I can easily beat him on many fights. Our heals scale with gear more than is fair to other classes.

-This wall o' text brought to you by: Earth Shield-Its a hunk of flying shit that doesn't smell or give you sars.

Friday, October 9, 2009

Bleargh.

Bleargh!! That's the sound I make when I do something that bores me, a sound I've been making a lot lately. The weekend and patch 3.3 should remedy that hopefully.

Speaking of the weekend, The guild is heading into Uld/ToC tonight(I'm full raider!!! ZOMG) and as I like to pile work onto myself I decided to record out boss fights. I really had the idea because of a certain amazing shaman named Hardwired and his healing video's. My hope is that these videos(that I make) will help the guild learn where mistakes are made or come up with new ways of doing an encounter. So there's that, what else should I talk about?

Oh yeah, I finally learned to do something that I'd been struggling with for a while. Heal Well. As MUSED takes 3 healers into our raids most times, I'm never able to even get near the top of the healing chart, and when your 20-60k below the other healers in healing done you get sad. Last weekend we took a stroll into 10m ToGC. Now the week or two earlier we downed ToC 10 for the first time, needless to say not everyone was geared enough. However, it was extremely fun and I kicked ass healing wise. When you get a compliment from a paladin that you consider godly at healing you know you did damn good. Once I get more time I'm going to post on an interesting occurence I've noticed with healers and the tank they are assigned to heal.

-Brought to you by the loving embrace of FIRE ELEMENTAL TOTEM. Warming you up with fire since a long ass time ago.