Wednesday, December 30, 2009
On to relevant topics!
This is possibly going to be the only semi-serious post I do for the next while, as I have nothing of interest to say besides this.
WotLK and the case of the dead guild.
Everyone that plays WoW, whether they've been in the same guild for the past 4 years, or hop guilds every couple weeks knows that WotLK killed guild longevity. You can PUG the current content and have a high rate of success, and there is no down side to hopping guilds. I know that the new guild system that will be released with Cataclysm will change all this, but I'm not sure if in the right way.
Lets take me for example. I have my select group of people I talk to, and everyone else doesn't really matter to me. Yeah it sounds mean, but there are just certain people I really don't like or care for. Now, lets say that those 3-4 people or however many it is break off to start their own guild, or quit, or whatever floats your boat. These people were the only reason you were still in the guild you are, and now that they are gone, what are you to do? Sure you could quit and go elsewhere, but after all the time you spent with the guild, you would lose too much, so you decide to stay. Several things could happen, some good and others not so much.
1. You stay in the guild, trying to deal with the fact that you don't like most of the members. You raid with them like you used too, but the lack of people to talk to drives you to play less. Now, you only log on to raid, and leave as soon as that is done. After a couple weeks of this, you are confronted by the Guild Master, or an Officer and asked why your attitude is so poor. What are you going to say? Sorry, but I hate most of the people here, I just don't want to lose all the things I've earned with you? That seems like a good solution.
2.You leave the guild, and start to look for a new one, but with little luck. With the new system, guild leaders may be reluctant for new members, as they can't be certain that you weren't kicked for bad behavior. They could easily assume that if you are guild-less even with the new system in place, there is a very good reason for it.
3. You decide you are only playing the game to talk to friends, and leave to play with the people that are still around. You have fun, raid when you feel like it or not at all, and all ends well. Sure, you might not be in a progression guild, but if you don't need that to have fun, then it might not be for you.
4. Seeing as you talk to your group of friends outside of the game, through email or Myspace or whatever your preffered medium is, you decide that you really have no reason to play anymore. You quit, but still keep in contact with your friends, now without the hassle or drama of the game.
5. With your friends rarely on, and no guilds interested in you, you go looking on different realms. Maybe there is a new guild looking for members, and you could be a good fit. After much deliberation and talks with the GM, recruitment officers or others, you make the switch. You join the guild, find people you enjoy to play with, raid with or otherwise, and go on playing with them.
These are just a few things I think of when someone mentions the new guild system. Sure it might makes guilds stronger than BC days, possibly even the days of WoW classic, but is it going to make it better to be in a guild, or punish people too much for leaving one?
I love healing. It is one of the more rewarding things I've ever done in a video game. To know that I am essentially saving my party members lives in the face of death, I can't help but to feel accomplished. Now, as a healer I have a special relationship with tanks. I have to know that they are competent, and they need to know that of me. I've always wanted to know what it was like to tank, to be the one front and center keeping the bad guys from smacking my party instead of the one patching up the smacks. And at level 30, my protection paladin fulfils the awesomeness I always thought tanking was.
Tanking is vastly different, yet incredibly similar to healing in how you have to play. I can't just run into a room, consecrate and smack the mobs. I have to pay attention, know when a mob is attacking someone other than me, and know how to get them back to me. I have to be able to LoS caster mobs, or taunt them everytime they attack something else if I can't LoS. Things you might not think about if you aren't a tank become blaringly obvious once you strap that shield on and yell at the mobs to attack you instead of the shaman with green glowing hands.
As I have no interest in raiding, and quite frankly in healing idiots that don't know their ass from their thumb, my paladin is now my main. Don't expect a lot of updates, there are so many better sites on all things paladin than this one could ever be.
Wednesday, December 23, 2009
Dps= damage per second
Tank= The person that the creature is supposed to attack.
Dps + Stupidity/Impatience = Tank not tanking= Dps death= Rofltank
Rules to Live by
1:If a dps pulls, don't help because obviously he can do just fine without you.
2:If a dps pulls multiple mobs, see Rule # 1
3: After a dps pulls multiple times without waiting, vote kick him.
4:If new dps does the same as the old, see Rule # 1
Quotes of the week!
H: WTF TANK? DO YOUR JOB!!
T: Oh im sorry, as the rogue has been the one pulling the entire time, I thought he was the tank. My mistake
D:So are you tanking or not?
T:No. I'm going to sit back and let you do that. Rogues are the best tanks in the game and you obviously don't need me to pull the 9 mobs that you grabbed off of you.
D:You arent going to leave T? We've had like 3 T's leave already.
T:Depends, why'd they leave?
D:Well, we're in a hurry so we chain pull, sometimes they weren't ready.
T has left the group.
I would like to use this picture to show how much I care about you if you pull when someone isnt ready.
Wednesday, December 16, 2009
See? My stupid immature humor isn't dead, Rejoice! However, the computer war of 2009 did claim several victims, namely my interest in raiding, and my confidence as a healer. Oh blah blah my needs...moving on.
When patch 3.3 hit, I told myself that I would get back into raiding and start doing what I do best once more. That lasted all of 4 minutes, and then I went back to playing Left 4 Dead 2. Why don't I want to raid anymore you ask, well I've give you an answer despite your protests and signs of warding against the devil. Raiding takes up too much time, and I don't find it fun anymore.
I have 5 major reasons why I don't find it fun, and I'll bet every raider has felt the same way for at least one of these.
1-"zomg I r raidleader, GET THE FUCK WHERE UR SUPPOSED TO BE! Lol I r not mean. JUST FUCKING DO IT."
2-"lol ima dipshit lol ima pull shit when im not supposed to lol I want all teh loot lol im 12"
3-"hey so um other healers? yeah you guys fucking suck, so ima do this all myself and belittle you the entire raid and just act like a complete ass, mkay?
4- Raid mentality-Lets wipe on a boss for hours on end, and never try and tweak our strat so that we can down this guy. DIS IS PROGRESSION GUYS!!! FUCKING DEAL WITH IT! IMA STICK MY DICK UP MY BUTT AND YELL AT YOU FROM NOW ON!!
5-"lol raiding is easy lol. You guys suck ima go join a real guild so they can deal with me being 12 and having to leave mid raid because my mommy said it was time for a bath."
/nod appreciatively at my work
So, thats all I really have to say about that. On to what I actually liked about patch 3.3, which was actually my favorite patch of WotLK.
Dungeon Finder- This is a game changer, plain and ridiculously simple. I, at level 20, can find a group for almost anything, and see all the instances that I might have missed other wise. Or, at level 80, I can take 2 minutes to find a group for a heroic, and most likely do very well.
Integrated Map- This is another game changer. For myself, questing was always the worst part of the game, simply because I could never find anything and it took an ungodly amount of time. So now, instead of taking all my alts into a BG and leveling like that, I can quest and see the game and all its lore like the designers intended you too.
New 5-man dungeons- Are simply fun. Loads of fun. I just pop myself into the new LFG system, and pound away at em. Forge of Souls just has this errie feeling that really gets me into the mood. The boss fights are challenging enough on heroic that I don't play bejewled the whole time. Pit of Saron is my favorite heroic, and for sure my favorite non-raid instance in the game. It just has this open, expansive feel, like you could wander around and find new things that you havent seen before. The boss fights here are not hard, but definetly fun. Halls of Reflection is meh. I thought we would have gotten rid of the x # of waves then a boss mechanic. The bosses are easy, and you don't actually fight Arthas, he just chucks zombies at you.
As for class changes, the new fire nova is a great addition, and I can definitly see this as a staple in dps rotations.
-Meaning of todays title: When a shaman that outgears the 5-man he's in decides to start clicking on all the the cool stuff in there lets his party die because he wasn't paying attention.
Wednesday, December 2, 2009
So I thought I'd give a few updates, as I will be unable, and unwilling to play, blog, or use my computer in general for what looks like quite a while.
Monday night rolls around, and I'm sorta bored, looking for something to do before I head off to the sack, so I log onto WoW and pop open my email. I get a little loading lag from the email, but nothing major, and tab into WoW. I get an invite for a 25m Uld, head in, and realize how much I hate my new set up. Power Aura's isn't showing when my focus doesn't have ES, Skada is flipping me off while it sticks it's thumb up it's butt, and Cool Line is freaking out. I fiddle around with everything in the middle of Kolagarn, nearly getting myself killed to his crazy wacko-man eyes. We down him, the cat lady whose name I can't and will not spell or pronounce and we head to 25m Ony. This is where the fun starts. As I'm in-flight to the little outpost by Ony, I get about 30 error messages. Before I can even try to figure out whats going on,I get punted out of WoW, and all of my open programs get closed. As I sit, gasping at my screen like I just got mind-fucked I get a message asking me if I would like to set all 76 files to the recycle bin. Umm, please don't? I get a pop-up on my start bar reading "13% complete". WTF does that mean? What are you doing to my precious computer! I tried to cancel whatever was being done, but nothing popped up and I had no idea what was going on. I turned my computer off and went to bed hoping I didn't have some virus that wiped my hard-drive. I get home from school tuesday, and sit down to figure out what was going on. I find that nearly all my files that weren't in pre-made folders had been deleted and sent to the recycle bin, luckily I have my entire hard-drive backed up. I look at my start bar, and again it has a % completed showing. I have a feeling that there's a hidden operation or something, leading me to believe I have a virus. I've taken my computer in to my local shop, and will have a diagnosis by friday. So as my old computer is just that, old as hell, I won't be able to blog or play until I get my non-shitty one back.
I'll be blunt, I have no interest right now. Non what-so-ever. I'll be getting back in once my computer is fixed, but honestly I think I might just go play some alts with a couple friends until I find something that I enjoy to do. Which means, in my book, that I probably won't venture into ICC until they release the entire thing because THE GATED SYSTEM IS FUCKING STUPID. Why, after leaving us with a raid with only 5 bosses for months upon months, would you release another raid that will only have 4 bosses for god knows how long? Idiotic is the only word I have to describe it.
-Side note: Have a 46' LCD TV coming on the 14th!!! If I move off my couch once a week It'll be amazing.
Sunday, November 29, 2009
...As a healer
And I really wish I'd never learned. Every bumfuck guild on my server is apparently recruiting shamans, and by the number of whispers I get, I'm the only unguilded one. After completely ignoreing what must have been the fifth person to say, "my guild is recruiting shammys r u interested?!?", I learned what it is like to be "needed" by a twelve year old that thinks he can run a raiding guild. If you randomly see me in Dalaran and whisper me about joining your guild out of the blue, I'm going to flat out ignore you. If you just invite me to your guild without any notice or conversation, I won't just ignore you, I'll say mean things and then ignore you. On the same token, if you politetly introduce yourself as the GM or Class lead, or whatever of a guild, and be professional about asking me to apply to your guild, I might give you the time of day. A guild is a place for, in my opinion, two things. Meeting and making new friends and being social, and getting a group of people together that can play professionally to get down content. It isn't a place that you log on for two hours or whatever to raid and then go back to do what you were doing, it's a place to socialize but at the same time play the game at the level you want. Which means that you have to invest time into the guild. Time is something people take seriously, and if some no-name person expects anyone to join their guild after "hey join my guild lol" they are, how should I put this politely, fucking retarded.
Happy Happy Fun Time!!
Now that the rant is over, I just realized that I've never explained why my site is named totem healz. I've gotten, "because ur a shaman and u have totems and your a healer", or even, "cause shamans have totems and they is uber coolz so thats why!". No, that isn't the reason at all. The story takes place in my first "raiding" guild in WotLK, which is where I meet some of the coolest people on the planet. We were in OS 10, coming onto the first dragon guy that you kill, and myself, along with the pally healer of the guild were sorta just chillin, not doing much healing wise. As we are standing infront of the boss, I decide that it's time to go get something to drink without telling anyone. I do however, drop my Healing Stream Totem just to be safe. They go in, start smacking the dragon with their tiny little swords or whatever other weapon tickles your fancy, and they notice that I'm not doing anything. They die because the pally went into the portal to kill the guys in their, and I obviously wasn't there to heal the tank. We wipe, I get back to a very angry vent that is yelling at me for not telling them I was AFK. I, being the complete jackass that I am, say, "Well I dropped my totem, thats all the healing I need to do. Maybe you guys just suck!". We proceed to kill all the bosses and get some phat lootz, and I log for the night. I come back online the next day, which happened to be a Wednesday, and noticed that I couldn't even acces the guild bank to see if we needed any leather. Well WTF is going on? I whisper the Co-GM, one of the coolest people I know, and she laughs and says look at my guild rank. It read, Healz with Totems. I stayed at that rank for about a month before I got put back to my semi-officer position. So that's the less than comical story of a less than comical site written by a person that thinks he's funny, but really probably isn't.
Definition of the Day- Bibbity Bobbity Blappity Bliip: The sound one makes when getting hit over the head with an imaginary penis while passed on a sidewalk in Detroit.
Saturday, November 28, 2009
Titles have been a part of WoW since almost, if not for sure, the beginning of the game. You had your PvP titles, of which I am a proud owner, and that was basically it. Then with TBC, you got raiding titles, arena titles and all that fun stuff. Through both of those versions of the game, we never saw class specific titles that everyone of a certain class could get. In comes WotLK, and my heart prays for a class specific title. I got shot down like the dude Dick Chaney shot in the face. Not only did we not get class specific titles, we got titles for stupid things. I understand that cooking is a bitch to level, and it isn't fun, but if I learn the cooking skill aren't I already a chef without having to get to a certain level or number of recipes?
I feel like each class should have it's own, unique title that fits the style and lore of the class, so here's my attempts at a few.
I'm not entiretly happy with some of these, but all in all I think they would fit their class really well, and give people that don't like any of the current titles, or people that can't get the ones they like due to their requirements a nice alternative.
Wednesday, November 25, 2009
Yeah I know that I'm early, but this was the last chance I had to post anything before I started to help cook for tomorrow. So, deal with me being early.
Also, moar news!
I wanted to post a new picture of my UI because I changed it around a little and I love to new set up. I tried having grid to the side, but I kept missing orbs in ToGC and it just wasn't working out that well. The new set up works great, and I've noticed that I don't get smacked by orbs with it at the bottom.
That is all.
Kick your aunts ass at monopoly for cheating last year.
Eat moar turkey.
Monday, November 23, 2009
Random is actually a new word I invented, meaning "crap" and "Stuff you only find interesting after not sleeping for nearly 3 days"
1. According to about 12 online tests, I am partially color blind. Yay for me!
2. Sticking your face into your dogs and blowing air into her face is only good if she isn't part wolf
3. Troll warlocks would be the coolest thing ever created
4. Healing with the D-pad of an N52 te es no bueno
5. Pendulum the band is now also Pendulum the sleeping pill
6. If I meet a person in real life that played a haste stacking shaman I would punch him in the lips
Also, if you slap someone across the face so hard that you break their jaw, is there really any proof you did anything?
P.S. Getting a camera glitch that zooms you in and out really fast is fun yet trippy
P.S.S Talking with a fake accent on ventrilo is fun when a person has the accent you are trying to imitate
P.S.S.S I am going to keep writing P.S's until you go away
P.S.S.S.S K this is the last one.
Wednesday, November 18, 2009
I've been putsing around the last couple days, getting my ass kicked by work and various other odd named people, and I decided that I needed to do a write up on the state of shamans as a class, and more specifically, as a healer.
Now, a few notes to make before you read this and call your friends to talk about the crazy blogger that apparently notices everything that goes on on his screen without losing his mind. Well, if you make that call, you'd be a dirty little liar, because I was never right in the head in the first place. Moving on...
As a class, I think shamans are one of the most interesting, and fun to play. We have totems, a mechanic that no other class has anything even remotely close too, and we have, in my opinion, the most buffs to bring to a raid. Totems aren't buffs, I don't care, go shove it up your butthole.
As a healer however, shamans are in a seemingly awkward place. When assigned to tank healing, we will usually get beat by our paladin or disc priest counterparts, and the same is true for raid healing, though our competition is now druids and holy priests. What people don't notice, and what even many shaman healers don't realize, is the depth a shaman healer has.
Take one of our most useful, and one of my favorite spells: Earth Shield. Earth shield is like a priest bubble having babies with a druid HoT that was really, really ugly. It doesn't absorb damage, but rather heals on a melee or spell hit. But it also decreases spell pushback, something most healers don't consider when using Earth Shield. In fights like Faction Champs in ToC, I will usually put ES on the other healer to help him out. As I am often running 25's with more that 2 other resto shamans, my ES is better served on another healer.
Near or before the release of WotLK, shamans were given a new weapon enhancement called Earthliving. Earth Shield, Earthliving, Earth shock, apparently shamans are geologists or some crazy earth sexing up freak, IDK. Most shamans view Earthliving as just a spell power boost, which it is, but it is so much more than that. You have a near 100% chance to apply EL when a target is low on health, applying a decent HoT. Most shamans think, "Oh, my EL is always over heal, its so useless", well then your a dip, because it isn't. The way my healing done is displayed, all of my EL hits are grouped up. Is 5000 healing done for a HoT I don't actively apply useless? Sure El won't count for a huge portion of your healing, but it's a nice little buffer on people that were low, or on the tank you're focused on.
On to a shamans role in a raid. I've heard people say we are strictly tank healers, and strictly raid healers. People that say we are "strictly" anything don't honestly understand shamans at all. Glyphed correctly, a shaman can compete aggressively with paladins on tank healing, and druids on raid healing. But more importantly that talents or glyphs to be effective on those two fronts, shamans need to gear slightly differently for those two tasks. Many people will say haste is more important for raid healing, and even tank healing, well I whole-heartidly disagree with that. With 4pc t9 and raid buffs, my CH has nearly a 50% chance to crit. That counts to all of the jumps, not just the initial heal. With TW, my LHW has nearly a 70%, if not higher chance to crit. All of your crits heal an additional 30% of the effective/overheal. If I crit with CH for lets say 22k, my AA proc will hit for 6600. Sure I could make that up if I had a ridiculous amount of haste, but I don't target anyone for AA, and it's another on of those nifty smart heals that shamans are known for. And on the note of tank healing, shamans are extremely effective. Some people think, "no, we r teh needin pally for teh tankz!". Well, learn to speak english, and then look at a shaman without any bias. A HW, will usually hit for ~13k, and crit for nearly 20k. A crit will then proc AA which will hit for ~6k, and when the tank is taking most of the damage, it will go to him. Let's not forget AH procs on crit. 10% damage reduction on a tank, and a large portion of the raid is amazing.
Throughout writing this, I keep thinking that I haven't really talked about CH as much as people expect shamans too. CH is an amazing spell, but Shamans are flexible even with our limited spell pool. So what is the state of the shaman? In my opinion, the state of the shaman is right where it should be. Do we top healing charts? No, but if that really makes you sad you shouldn't be a healer. The state of the shaman is an amazing healer, with more depth than most people give us credit, and the ability to excel at any task given to us as a healer.
This wall o text brought to you by-Trade Chat Spammers: If you would only buy of wares we could feed our families and then piss the shit out of you in raids instead of trade chat.
This garden fence brought to you by- The GSAA: Because someone needs to be aware when you are being skullfucked by a gorilla.
Gorilla skullfucking awareness association... cmon guys, work with me.
Tuesday, November 10, 2009
A few ways that I've learned of to help a fellow healer get comfortable with you is to talk to them. Weird right? Talking, this new fangled idea that someone invented! If you joke around on vent, or guild chat or even in whispers the healer in question will be trusting of you, and able to perform better when in a raid situation.
I know for myself, the more healers I can count on, the more relaxed I am in a raid. I don't have to worry about keeping everyone up because someone isn't doing a good job, I can handle my assignment and if another healer needs it, I'm more than willing to help out.
This wall o' text brought to you by:Tanks-Thanks for standing there and getting slapped in the face by a huge ass demon fucker while we chuck fireballs at it, couldn't have done it without you!.
Saturday, November 7, 2009
DPS Solution #1- This solution is actually already in the making, with the introduction of the new Fire Nova spell coming in patch 3.3. The solution is this: Provide shamans more variety and freedom with the spells they are using by taking off the element specific nature of enhancement dps. Stormstrike is arguably the most important spell in a shamans rotation. If provides a significant buff to our nature spells, and hits relatively hard. Unfortunately, this nature specific buff pigeon holes enhancement shamans into use Earth Shock, and not being able to pursue other styles of dps. It would also be a welcome change in tactics if the Maelstrom Weapon effect actually affected Lava Burst. To make this solution viable, a good amount of re-working would have to go in to ensure that shamans dps did not dip, or skyrocket to the point of unfairness.
Healing Solution #1- A good way to remedy the problem at hand, would be to add new spells to a shamans healing repertoire. With the other healing classes with their own, very class defining spells, this solution runs the risk of further homogenization. However, I think that blizzard has put shamans the on right track to a specific, different style of healing. With the way shamans heal, targets have to be bunched up to receive a Chain Heal, and our other spells have a high enough mana cost that it sometimes isn't wise to use anything else other than Chain Heal. One remedy that I thought of was something on the lines of a hybrid of a priest lightwell and a druids tranquility. An on cooldown, placeable totem that would heal the targets party members for X% over lets say six seconds. So to clarify, if I was in group two, and my target was in group one, I would place a totem either on the ground, on the targets back or something along those lines and it would heal the target and this party members for a set amount of healing as a HoT.
Those are only two of the various possible solutions that blizzard could introduce to provide shamans with more variety in all aspects of the game. Of course, most other classes would need a rework of there spells, as pigeon-holing and lack of variety is a plague effecting almost every class.
Ok so this has nothing to do with what I said above, but it needs to be said for all shamans out there. When in a raid, during a boss battle, in the heat of combat, WE DONT FUCKING LOOK AT OUR RAID CHAT TO SEE YOU CRYING FOR HEROISM!!!!!!!!! For fucks sakes, if I have to see, "lol we didn't even use hero... fail shaman nub" one more time I might just have a psychotic break and go on a killing spree. It isn't even the fact that you asked for heroism or that we might have killed the boss with it, it's the fact that you expect me, the person making sure you live through the encounter, TO BE LOOKING AT A LITTLE BOX OF TEXT WHILE PEOPLE ARE DYING. My solution to these problem is to design a program that comes with every chat addon, that will give someone a 50,000 volt shock through their keyboard every time, "AMAGAWD HERO" or something stupid like that is said in raid chat. Or you could just say that if hero isn't called for in vent you won't pop it, but I like my idea better.
Wednesday, November 4, 2009
I've discovered something so annoying, so fucking stupid and idiotic, that I am at a lose for words.
-"Then how are you writing this?"
For one, fuck you its a figure of speech, and two, I'm writing this because I have anger problems and I like to use my weak, unknown blog to whine about it.
The problem I have has nothing to do with WoW, or any game for that matter, it has to do with the system you play it on. My problem, is programs not having an option to either wide pop-ups, not minimize the current program on pop-ups, or get rid of them all together. I was raiding yesterday night, having a good time, destroying the other resto shaman in the raid and just fucking around. As we pull trash, I get kicked out of WoW by my spysweeper program. /oh noes! Right? No, not oh noes, it wanted my to run a sweep because I hadn't in a week. Could you not wait like an hour? I hope back into WoW, and completely forget about it. Until... It asks me to do it again, in the middle of Onyxia 25. I disable the program and hop back into WoW, dead of course, and start muttering curses under my breath. I get out of Ony, 2 badges richer, and head to AV to get some honor. And then what happens? My firewall program pops up to tell me an update is ready. MOTHER FUCKER I DON'T CARE. I disable all firewalls, virus scans, browsers, and pretty much every program not WoW, and keep on playing. I kid you not, my printer is the devil and it just knew, it fucking knew, just when to pop up telling me I had no ink. I don't think I've ever been that pissed off over something so small in my life. I plug pulled, took my printer downstairs and and put it in our den.
Does this post have any real value to read? No. But if you've ever seen the classic freak-out video, that was me nerd raging in my room about how incredible fucking stupid and annoying pop ups really are. I didn't happen to stick a remote up my ass, but I was pacing my room and throwing things. Also, I'm not a fifteen year-old kid with extreme emotional distress.
Tuesday, November 3, 2009
Acronyms= Bad mkay?
I was talking to one of my friends on her vent channel, and as we were talking, we began using acronyms for our healing spells(she also plays a resto shaman). This is all well and good, allowing us to talk faster, and because it is just a habit we both have. The real problem came up when another good friend of ours joined the channel and popped in to chat with us. He play's a resto druid, and obviously doesn't share the same acronyms that we do. As the conversation goes on, he starts to get really quiet. We have to ask him a question directly to get an answer. I ask him whats wrong, and I get one of those responses that you get when the person isn't really listening to you. He was sort of distant, rude almost and then wouldn't talk again. So, being the jerk that I am, I completely ignore him, and keep on talking. What happened over the next two minutes follows.
"No no no. You focus the tank, ES him, RT him for TW and spam lesser or chain depending."-Me
"That's what I try to do, but I have to weave lesser's in between chains and I use TW way to fast to notice. I probably need to track those lol"-Her
"Are you doing most AoE healing or a lot of tank? Cause that's what I do for tank but I do weave lesser's in between chains on like twins and stuff.
"WHAT THE FUCK ARE YOU TWO TALKING ABOUT!? Fuck this, im going to go talk to people that fucking speak with words."-Him
He blew up. And I mean he flipped a lid and ranted for a good minute until we could get a word in. And honestly, I completely understand why he did it. How annoying is it to be in a conversation and have no idea what is going on? So we started talking with actual words, and he joined back in to awe us with the massive numbers of HPS he can do on twins 25 man.
Moral for today: No one knows the acronyms for other classes(or maybe I just don't pay attention enough, I don't care). So talk with words, you know, those things you've been using since the age of two.
I hate other people.
I do, I honestly really hate other people. I ran into something that bothered me so much, that I considered reporting at least twenty people for it. There was a conversation in trade chat on a realm I have a few alts on. I was chilling in Org, fiddling with a spec, and what do I see? A conversation on why black people, women, handicapped(physical I'm assuming) people and anyone else that was "different" should have to have a label on their character names so that guild/players could do whatever it is egotistical pricks do. I nearly flipped my lid. I was on vent with the afore mentioned people, and I say to them, "racist fucks like this are the reason I hate other people". How horrible of a person do you have to be to degrade and belittle people in a game? Do you get off on it or maybe you are just too stupid to realize what you're saying? I'm happy to say that I didn't get involved with it, calmly walked away and nearly broke vent because I was swearing so much.
Triple post...Suck it.
Yeah...suck it go-- Oh wait right, yeah sorry.
So I just quick wanted to trow in another UI post, just to go over something that I recently started to do, and have found in extremely useful.
If you can see, which you might not be able to as the alpha is set to about 10%, I have my condensed action bars devoid of any non-macro'd spells. I have everything set up to my mouse and modifier keys, and the buttons I do have on my bars are keys near enough to the WASD pad, that I can access them easily. I used to have all my cooldowns on my bars, and all my CC/damage spells on my vars too. Recently, I've mapped them all to my mouse. I've already gotten feedback that I do better when I play like these. Better use of cooldowns and trinkets, faster movement, and somehow, faster reaction times(I don't know about this last one, but I'll take whatever compliment I get). But, I did move my bar so that whatever spells are on there, are a quick twitch of the mouse away.
So that's it for today, I bet you are so glad that you spent a shit ton of time reading stuff that had nothing to do with anything! Leave now, I have stuffing to do, and some sucking.
Monday, November 2, 2009
What is the name, class, and spec of your primary healer?
Martik, restoration shaman.
What is your primary group healing environment? (i.e. raids, pvp, 5 mans)
Almost strictly 10 mans with a smattering of 25 man pugs.
What is your favorite healing spell for your class and why?
Riptide. Oh blah blah Chain Heal, yeah I know it's a good spell, but riptide is by far my favorite due to the HoT and the increase to Chain Heal.
What healing spell do you use least for your class and why?
Healing Wave. Don't get me wrong, this is an intense spell, but I usually forget to use it. /oh noes!
What do you feel is the biggest strength of your healing class and why?
Oh good lord could I get controversial with this one.Raid healing. Tank healing. Shamans are sort of the gimpy cousin of priests. We can raid heal and tank heal, but with Chain Heal, I would say raid healing is our strength.
What do you feel is the biggest weakness of your healing class and why?
Ugh. I really don't know.If I had to, I would say the fact that we have one HoT that usually gets removed by Chain Heal.
In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you?
Raid healing. With Chain Heal being a smart heal with a large range and AA procs from crits, shamans can do some intense raid healing(druids need to stop beating me so I can feel good about myself, gawd).
What healing class do you enjoy healing with most and why?
Discipline priests. Even when on the tank/off-tank, they have more utility than paladins and the damage mitigation really takes the stress off of the other healers.
What healing class do you enjoy healing with least and why?
Well, I can't really answer this one. I love all healing classes, and it comes down to the person. If you play a class that could single heal a raid, but die in fires or stuff like that, I would hate you. If you played a class that needed two other healers to be effective but you were an amazing player I would love you.
What is your worst habit as a healer?
Not healing myself. I always seem to die because I am throwing heals on the raid like a madman but never on my self.
Using my cooldowns. In the heat of the moment, it's hard to remember that I have that spell that increases my crit chance by 60%.
What is your biggest pet peeve in a group environment while healing?
Other healers blaming a healer for a wipe or a death. If you saw that player going down and not getting healed, why didn't you try to help? Well Johny, I'm glad that you were first on the healing meters but if the raid wipes because you didn't want to help out a fellow healer that was stunned/oom/got disconnected, then I suggest you go die in a literal fire.
Do you feel that your class/spec is well balanced with other healers for PvE healing?
Well.... Honestly, I think that shamans are slightly over-powered. A shaman that is skilled at rolling riptide on the maximum number of people and planning on when to use Chain Heal for the increased effect can cast a Chain Heal that will hit, with one or more crits for 25k effective healing done(I've seen it happen on twins 25).
We have so many talents to return mana or improve crit that we have near limitless mana and in my opinion, the second most versatile set of spells next to a priest.
What tools do you use to evaluate your own performance as a healer?
Recount. Specifically the healing done, over-healing done and mana return sections. I am usually near/at the top of the healing chart, bottom to middle of over healing, and somewhere in between on the mana gains.
I also look at what cooldowns I had to use or ask for. If I had to pop NS and Tidal Force than maybe I was lagging behind at one point. If I had to ask for Innervate than maybe I wasn't using the proper spells for the situation.
What do you think is the biggest misconception people have about your healing class?
That all we do is spam Chain heal. I weave as many LHW's in between Chain Heal casts as possible and riptide is use on every cooldown. Is chain heal a good spell? Yes. Is it the only spell? No.
What do you feel is the most difficult thing for new healers of your class to learn?
When to use the right spell for the damage taken. Many new shaman healers spam Chain Heal and get away with it until they raid and suddenly are like a fish out of water.
If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)?
As I said above, high to mid healing output, low to mid over-healing and a decent amount of mana gained. To be honest, recount isn't a good way to evaluate a healer. We don't have rotations, we are almost purely reactive players, and what we do changes minute to minute. If someone said I fail because of HPS on recount, I would probably laugh in their face.
Haste or Crit and why?\
Crit. Crit Crit and MOAR CRIT. I don't care what any other shaman says, but crit capitalizes on more talents and abilities than haste. I've tried haste stacking, and while I was at around 830, it felt wrong. I barely got mana returns and I seemed to always need an innervate. Once I switched to crit, my mana was always solid, my effective heals when through the roof and it was just a better play style for me.
What healing class do you feel you understand least?
Priests. If I had almost ten spells to juggle my brain would explode. And even if they had fewer spells, I couldn't tell you what half of them do.
What add-ons or macros do you use, if any, to aid you in healing?
I have all my healing spells bound to my mouse, with some needing modifier keys. I use clique and grid for healing, and I have several macro's for ES, riptide and the like.
Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why?
As of right now, I stack primarily crit because it increases my throughput more than anything else. I try to balance it our with haste and spell power so that I don't fall too far behind in those, but it isn't a priority.
This wall o' text brought to you by: Egotistical Maniacs United- Because we're better than you and our moms can prove it.
Sunday, November 1, 2009
This very short wall 'o text brought to you by: Boring- because you had no reason to read this.
Impales hit harder and last longer. The fire applies a DoT that will kill you.
Acid pools expand faster, toxin slows you down faster, bile can wipe a group if you aren't spread out.
Icehowl:No run-speed increase on his crashes.(hold down your strafe keys and don't be like me and enrage the boss)
The only real difference is the you must kill the portal and the volcano when they spawn.
You cannot taunt the nps's in this mode, which means that your lovely shaman healer will get destroyed by the death knight, the priest, the hunter, and the rogue(Yeah, I died in 1.32 seconds. Fun stuff). Other than systematically destroying people, this fight is exactly the same.
A de-buff is applied that will basically blow up people of opposite aura to the target of the de-buff. The orbs hit for more, and for some reason they seemed to float faster, but that may have been me.
That's as far as we got. Well actually we only got past champs, but I know the twins fight front and back, so I wrote about that one too. From what I hear, Anub is quite difficult in Heroic, and I am quite happy we didn't get to him because I had already had my fair share of "Oh shit" moments. Once the guild gets into TogC, I should have the full strats up and all that fun stuff.
This wall o' text brought to you by: I have nothing witty to say. You can leave now.
Thursday, October 29, 2009
Haste, when balanced, is an incedibly powerful stat for a resto shaman. The goal of stacking haste is two fold, to reduce you GCD and increase your cast speed. Shamans are not as worried about the first, so I'm going to ignore that aspect of it for now. A shaman stacking haste can, if they stack pure haste gems, get an upwards of 35% cast time reductions. Shaman only have one talent that truly plays off of or has an effect dealing with haste.
Tidal Waves- When proc'ed by either Chain Heal or Riptide, this talent provides several effects for Lesser Healing Wave and Healing Wave repectivaly. It increases the bonus healing effects your Healing Wave spell gets by 20%, and a 10% bonus for Lesser Healing Wave. It also increase the cast speed of Healing Wave by 30%.
This talent, while one of the most useful in the Restoration tree, can't be considered a "haste" talent. This talent doesn't provide a set percentage of haste, nor does it have an effect that benefits from haste. It only increases the cast speed of one spell, and only for a short time.
In order to understand the pro's and cons of haste, we need a scenario to use.
Location:Trial of the Crusader
Difficulty:10 man Regular
You are healing along side a holy paladin and a restoration druid. You have a haste rating that increases you cast speed by 30%. Lesser healing wave has a cast time of 1.05 seconds, Healing wave of 1.75 seconds(w/o Tidal Waves) as will Chain Heal.
In order to get such a large amount of haste, several other stats suffered. You only have a buffed mana pool of 23k, along with a 28% crit and 450 Mp5 while casting.
By the time you get to the Icehowl portion of the Northrend Beast encounter, you are at 30% mana and have already used Mana Tide Totem. After his second crash, you don't have enough mana to cast any spells and the tank dies while the other two healers are frozen in his breath.
From this scenario, you can see the downfall of an unbalanced haste stack.
This wall o' text brought to you by: Earth Shock-Sticking earth up your butt and shocking you since 2004.
Wednesday, October 28, 2009
This is an amazing stat for shamans, a fact some don't readily agree with. The purpose of this posts and several to follow is to explain stat choices and how they actually benefit you are a healer.
There are a slew of talents in the Restoration tree that deal directly with crit, the following are just the ones that provide a proc/buff/additional heal from critical heals.
Improved Water Shield-This talent is a staple in shaman mana conservation and regeneration. It allows the amount of mana returned from a destroyed Water Shield orb to be returned on a critical heal without destroying the orb. With a high amount of crit, this talent can proc on one out of every two heals cast depending on the spell.
Ancestral Healing-This talent is a shamans version of a disc priest bubble, albeit a comparatively weak one. In essence, this gives a base, 10% damage reduction on targets hit with a critical heal. In several 10m settings, it is possible for a crit geared shaman to have this effect on all members of the raid and one time, though this is not an often occurrence.
Ancestral Awakening-This talent is for all intensive purposes, an additional heal costing no mana after a critical heal. Consider this, a Lesser Healing Wave crits a raid member for an 8000 crit- this talent will provide an additional 2400 healing for no mana on the lowest % HP raid member.
So these talents deal directly with the benefits of having a large amount of crit, but the Restoration tree provides multiple talents that flat out increase our crit %.
Tidal Mastery-A flat 5% crit increase on all spells. A guarantee in all Restoration shamans.
Blessing of the Eternals-A flat 4% crit increase on all spells. Also as an added bonus an addition to Earthliving procs which is always helpful. This is a guarantee in a healing shamans build also.
Thundering Strikes-Though not actually in the Restoration tree, this is a talent taken by all Restoration shamans. Another flat 5% crit increase to all spells.
With so many talents effecting, and effected by crit, I'm always surprised that so many people don't know the true value of crit. Critical heals provide a restoration shaman with a mana return, damage mitigation and an additional free heal for 30% of the original crit. Would I say that crit is the most important stat for a resto shaman? I couldn't really say that because all healers have a different style of playing. I know some shamans the never use riptide but still are able to heal effectively. I know some that stack so much haste they have a Lesser Healing Wave that is under 1 second. Some stack so much Mp5 and Int that it is almost impossible for them to go below 80% mana. These are all different ways of capitalizing on the versatility of the restoration shaman, and all have their merit(except haste stacker's without Mp5 trinkets, faster spells means "SHIT no mana!" comes sooner).
Critical strike is the most prevalent, and in my opinion ignored stat for resto shamans. With the raid make-up I usually run with, I have nearly a 45% critical strike chance. This is an incredibly high amount, and I only wish I could get more. I know their are benefits to Haste, Mp5 and even Int stacking, but flat out Crit is usually how I go, because with so many talents that increase it and benefit from it, why wouldn't you want a lot?
This wall o' text brought to you by: "CRITICAL HEAL MUTHA FUCKER!!!!!!!" Also, the Shamans Association for voice-box replacement.
Monday, October 26, 2009
Pet Peeve of Raiding #2: People of the same class/spec telling me how to do my job when I am doing better than they are. If I needed your help, I'd fucking ask for it.
Pet Peeve of Raiding #3:People I don't know sending me whispers asking for stuff while I'm raiding. Fuck off and die. That is all.
Pet Peeve of Raiding #4: People playing music over vent. If I wanted to hear Brittany spears distorted and garbled I would just go to my sisters CD rank and pop one of her many albums into the stereo.
Pet Peeve of Raiding #5: People that say, "Hey man are you rolling on
So that pretty much covers the major ones I have. I encountered all of these plus many more in a ToC pug I was in a couple days ago, and I nearly flipped out. I understand if you have a suggestion for me to increase my longevity or HPS, I welcome it even. Maybe you're on an alt and your main is the class I'm currently playing. Those situations are fine, you could even give me a really good tip to increase my effectiveness as a healer. But, please for the love of all that is good, have some common courtesy. I know for some of you elitists and twelve year olds that Ebay'ed and think you know everything this is hard, but it will prevent people like me, the ones with anger problems, from verbally cutting your balls off in vent.
This wall o' text brought to you by: Spiked Deathdealers-Roflstomping the throats of noobs and asshats alike since murder in a video game became legal.
Sunday, October 25, 2009
As I am currently geared, I have the following stats.
Mana while casting:588
These stats are un-buffed, with the exception of totems which I consider a 100% up-time self buff. I've often gotten remarks from raid leaders that my crit is high, my haste low, and my mana regeneration at a good spot. I may never say anything, but I've never agreed with that statement. The reason my crit is so high is because the gear I wear is heavily stacked with crit, so nothing I can do about that. And honestly, crit is an amazing stat for shamans. We get mana back on critical heals, improving out longevity, and a crit heal can be the difference between a dead tank and a live one. My haste isn't low because shamans only need haste in one scenario: Heavy raid damage and Chain Heal spam. My guild runs with three healers, which means I am not overly taxed in AoE heavy fights. And as for my mp5, I would like to have it higher, but it isn't something that effects me unless I am spamming constantly.
I know several shaman healers that have an upwards of 800 haste, a number that to me is incredibly, and abnormally high. These shamans are great healers in their own right, easily out gearing me and out playing in my opinion. But I can't help but think that the 5% crit that they are missing compared to me would greatly help their healing. More often than not, my mp5 is also much higher,(The shamans in question have Solace of the Fallen/Defeated, so this really doesn't apply as it is a mp5 trinket).
For any starting restoration shaman, I would highly recommend gemming for spell power and Int as these are the most important stats for healing heroics/Naxx. Once on to harder content like Ulduar, I would suggest Int/mp5 gems,Int/SP or Int/haste. Once you know your class inside and out, and have a firm grasp on where most of your healing comes from, you can change your gems and enchants accordingly to fit the play style that you enjoy and are best at. Never let someone force you to play in a way that you feel is inferior or wrong. If someone tries, explain why you chose to gear as you did, and if they don't like it, so what, it isn't their character to screw around with. If this person happens to be a raid leader and doesn't want to listen to what you are telling him, I would suggest moving on as the atmosphere is obviously wrong for you.
This informative delve into the art of shamans is brought to you by: Shamans- WE GOT MUTHA FUCKIN HEALIN LAZAHZ.
Also, the Association of Moonkin Haters-Purple vertical lasers are offensive to shamans everywhere.
Friday, October 23, 2009
Many believe that a guild should only have a small number of officers. People that are close and will do what is best for the guild as a whole. On general principles this is very true, but taken too far, this can lead to problems within the guild. If a guild has only officers that are close, they can lose sight of what the members as a whole want or need. An easy method of fixing this is to have what I like to call sub-officers. People that are not full officers, but still have a say in what happens to the guild as a whole. These people should be chosen from the most trustworthy raiders, or even just general members that log in a great deal of time with the guild and it's members. These players can be what many guilds chose, Class/Role Leaders. A Class leader will be the person that other players of the same class turn to for help, with questions for the GM or problems they have with the guild or specific members. A Role Leader will be someone that is more knowledgeable, or willing to learn about the aspects of all classes that can fill the role s/he is responsible for. As with Class Leaders, a Role Leader will help, answer questions or forward them to the GM, and help with intra-guild problems. These players, often times raiders are much more involved with the day to day problems and moods of other guild members, and thus can greatly help a GM with solving problems.
In many cases, an officer is chosen for his/her seniority with the guild. This practice can lead to guild drama, lose of members, and worse. Now, many times, a member has his/her seniority because s/he is an exceptional contributor, enjoys playing with the guild, or is just an all around good person. It can't be said however, that all senior members are the best choice. If a member of the guild goes above and beyond what s/he is required, helps others without hesitating, and does his/her job well, you would think s/he would be given a position that could help other guild members. However, what if this member had only been in the guild for a short time, or just came back from extended leave? In most cases, this person won't even be considered for promotion until a very later date.
The moral of this story is this: A guild must chose officers by performance, attitude, and contribution over anything else or the guild will suffer. A guild must stay in touch with what the guild as a whole needs or it will suffer. More importantly, a guild must remember that they play a game with real people. A Game, that other people invest time in to have fun, a guild has no right to force this game to be a chore, and guilds that do are not worth the time or effort people put into them.
-This wall o' text brought to you by: Advocates for non-asshat guilds-Fuck with us and we'll cut you!!
(This is in no way reflective of my guild right now. This was a pre-write that I did about two months ago)
Thursday, October 22, 2009
The "sack" refers to the wealth of knowledge I collect during PTR periods. As of right now, 3.3 has provided me with absolutely nothing of interest or worth. Oh cool, shamans get a weird AoE spell that I don't really care about. Look at that, haste affects HoT's which I have a total of one of. The ugly t10 gear previews just cements the fact that I will never make an alt to 80, and that I will most likely need to stock up on Noggenfogger Elixir's. The fights from Icecrown so far don't excite me, but in this regard I feel like once the PTR hits, I will find them fun and interesting.
Why healing isn't fun to face-roll.
One a completely different note, I finally discovered why I heal instead of DPS or tank (other than the fact I fail at both). Healing forces you to interact with your fellow players, plain and simple. There is no set rotation that you can macro to two keys and say "I win". You are forced to be aware, and more than that, flexible in how you interact. As a tank or dps, your job is to smack the bad guy till he dies, a task that lends itself to you sitting there and going down your keyboard to cast your spells. As a healer, I must, and I stress must be aware of where people are, what they are doing, and how much damage they are taking. This means that before a fight I might need to ask the tank to do a certain thing to decrease the damage he takes, a talent or trinket for instance. I might tell the dps to bunch up as much as is safe so my Chain Heal hits all of them. Healing is a reactive job, less so for druids and possibly priests but not by much. I need to know within a second whether to cast Healing Wave, or Lesser Healing Wave. I have to watch what player has Riptide so I can cast Chain Heal through him/her for a better effective number. If a boss fears or drops a poison, I need to drop my respective totems. All of these aspects make healing stressful, yet fun and incredibly rewarding. It doesn't matter how long you've been playing, or what gear you're in, when someone says to you, "Great job healing dude", you feel proud of yourself. If healing just involved going down a list of spells and hitting them when off cool down would I do it? Would you?
This informative post brought to you by: Mana Tide Totem-It's like the fountain of youth but you'll still grow old and die! And no one will care!
Saturday, October 17, 2009
Take paladins for example, I had no idea what Beacon actually did until a few days ago. Now maybe I'm just stupid but it honestly confused me. Even priests, with nearly ten spells to choose from at any given time would confuse and annoy me. The way shamans heal is by large direct heals that can be spread out over large distances. I could possibly have Riptide rolling on four people at a time, and with the improved distance Chain Heal jumps I can sometimes hit ranged when the melee was my target. It is, in my opinion, still the paladin that will come out on top in fights with minimal raid/large tank damage, and holy priests with the opposite. Shamans, however, can compete with the best of them.
Take ToC 25m. Many of the fights in it have AoE damage, well all of them do to varying degrees but it is in the high AoE fights that a shaman will excel. Take the Twins fight for example, a fight easily lost if people don't pay attention. I can hit over 5-5.5k hps on this fight. Granted so can druids and even priests if they are holy, but it used to be that shamans were brought for Heroism/Bloodlust and whatever else they brought was just extra. With high mana regeneration rates as well, a shaman is one of the longest lasting healers as well.
As I've been tooting my own horn this whole time, I'd like to point out something I dislike about shamans. It seems to me, that a shaman is much less dependent on gear that other classes. I'm not even close to being as geared as our main pally healer, yet I can easily beat him on many fights. Our heals scale with gear more than is fair to other classes.
-This wall o' text brought to you by: Earth Shield-Its a hunk of flying shit that doesn't smell or give you sars.
Saturday, October 10, 2009
The Playful Tank/Healer.
This is a combo you don't see often as many a healer isn't assigned to one specific tank long enough for the relationship to advance this far. This is a relationship in which the tank and his/her respective healers joke about letting the other die, or dpsing when they are supposed to do something else. You get sarcastic remarks flung back and forth with these two, but it is always in fun. In these cases, the two involved are either social and thus the relationship advanced faster or have been playing together long enough to know each other and how they play. This team is usually your best healer/tank skill wise, though sometimes this is not the case.
The Serious Tank/Healer.
This combo is one that many people hate having. With this team, either the tank or the healer, or both is very serious about what they do and almost never do anything else. With this team the relationship is less social and more like a business, with one or both of the people trying to min/max the other and make sure they are performing to the best of their abilities. With this team, it is likely two players that do not participate in the guild as much as others and feel that they are not up to par with the rest of the guild.
The Disconnect Tank/Healer.
As the name implies, these two individuals have a disconnect between raiding as a tank/healer team, and just being in the same guild. With this combo, the two respective tank/healers don't interact that much with each other outside of raids. Now, in raids, these two perform well together and actively try and make the others job easier. This is also a team that will be very social, but polite with each other, as they do not have a strong relationship.
These are only the basic combo's that I've encountered, and there are many people that can't be dropped into these categories. Many people fall in between Playful and Serious, with some being at the extremes and others not. As long as your tanks and healers can work together though, they are doing their jobs.
-Brought to you by *HEROISM!* "Look at me! I'm casting so fast it's like I'm on roids or meth but really I'm just fucking huge and really goddamn fast!"
Friday, October 9, 2009
Speaking of the weekend, The guild is heading into Uld/ToC tonight(I'm full raider!!! ZOMG) and as I like to pile work onto myself I decided to record out boss fights. I really had the idea because of a certain amazing shaman named Hardwired and his healing video's. My hope is that these videos(that I make) will help the guild learn where mistakes are made or come up with new ways of doing an encounter. So there's that, what else should I talk about?
Oh yeah, I finally learned to do something that I'd been struggling with for a while. Heal Well. As MUSED takes 3 healers into our raids most times, I'm never able to even get near the top of the healing chart, and when your 20-60k below the other healers in healing done you get sad. Last weekend we took a stroll into 10m ToGC. Now the week or two earlier we downed ToC 10 for the first time, needless to say not everyone was geared enough. However, it was extremely fun and I kicked ass healing wise. When you get a compliment from a paladin that you consider godly at healing you know you did damn good. Once I get more time I'm going to post on an interesting occurence I've noticed with healers and the tank they are assigned to heal.
-Brought to you by the loving embrace of FIRE ELEMENTAL TOTEM. Warming you up with fire since a long ass time ago.
Monday, October 5, 2009
This UI consists of quite a few addons, so many in fact that I won't list them all. A few major addons are Domino's, Stuf unitframes, my much beloved coolLine cooldown tracker, and many many more. What I enjoy most about this UI is the low impact feel it gives you without losing essential addons. With faded bars, minimalist unitframes and no background/border colors on several things it gives the feel of being minimalist, something I greatly enjoy. I would also like to point out the sheer amount of work that Benea must have put into this. Grid is configured up to Twins in ToC, Priest and Druid buffs are included, all manually added. Different textures for addons that don't come with them, stuff like that. In all honesty, I don't have any gripe with the UI that isn't purely aesthetic and I recommend it to any healer struggling to perfect their UI.
Wednesday, September 30, 2009
Yes folks, I found a guild. And if I do say so myself, a damn good one at that. I transferred servers after finding one that was in my time-zone and looked to have a good number of weekend raiding guilds. I popped onto the realm forums and started scouting for what I wanted. I needed a weekend guild due to my heavy weekday schedule, and I wanted one that was decently progressed into Uld. Lo and behold, MUSED, was the answer. I read up on them, looked at a few armory profiles, all the stuff I do because according to a professor I have a superiority complex(I'm anal about guilds, not a prick). I dropped an app and waited...for like 8 hours, maybe. The quick response immediatly impressed me. I was asked into their vent, with a little trouble on my part seeing as I don't have the common sense to know a lower-case L when I see it >.< I was immediatly invited into uld, which excited the hell outta me. We blew through Thorim, Freya+1, Mimiron and even general V after a few attempts. I was impressed that I didn't cause like six wipes by being stupid but I didn't and it was awesome.
That's right. We did a 10m ToC on my second day of being in the guild. We blew though Northrend Beasts and Lord J with ease. Faction champs was a slight hiccup with all of my hex's being resisted and some crazy burst on the dps. We came back together and downed them on our second attempt. Onto the Twins. After a brief description of the fight we went in. And being the idiot that I am, I let the tank die while I tried to get the orbs. Our amazing GM and druid healer came over to help me out and we downed the Twins on our second attempt. We had maybe 5 minutes left on our two hour raid schedule. And with that we went onto Anub to see what he was like. Phase one and two are pretty much face roll, with phase three just being really annoying. I think I had a mini-stroke when I saw people below 45%. We downed Anub on our first attempt, and that was ToC. Guild first ToC, something I participated in. Amazing.
I enjoy raiding with this guild and these people more than I've enjoyed raiding in a long time and I see great things coming from my hopefully long career with them. As maybe four people read this blog, there isn't much point to what I'm about to do but that's how I roll.
Mused is recruiting!
Raid times are 10-2am Friday/Saturday, Sunday(optional) 10-12m
This wall o' text brought to you by The Healers Association of HOLY SHIT PEOPLE ARE DYING HOLY SHIT. Thank you for your time.
Thursday, September 24, 2009
"If your a shaman and you write a blog we will give you phat lewtz. We raid at the perfect times for you, also, phat lewtz. Come join our guild and I'll give you a blow-job" Wait whut?
I mean c'mon, it's annoying to know that the only guild you'd want to join speaks a different language than you. Adding to the stupid-ness of the situation, I just found out what time-zone I'm in(something you'd think is obvious). So now I have to look for a guild and A) Speaks English, or Engrish as I say when I'm feeling racist, and B) Are in the same time-zone as I am(Eastern Standard by the way). It's a big task, especially the time zone seeing as most EST realms are PvE and I like me some PvP realm action. Sorta sucks, really blows, and tastes slightly of anus.
Wednesday, September 23, 2009
Thursday, September 17, 2009
I would like to take a second and say thank you to a couple people on my server(you know who you are. Maybe). You three are amazing. That's the only way to say it. With putting up with my bullshit and just being the incredibly nice people that you are, I can honestly say you are some of my closest friends that I've never meet. One of you in particular has a special place. I don't think I've ever meet someone so nice, so incredibly self-sacrificing that they would consider giving away something they spent months and months of time on in a moments notice to help someone they've never even seen before. So whatever happens with my WoW career, whether I press on or call it quits, I want all of you to know how much I appreciate you three.
I promise no more sappiness from now on but it needed to be said, for my benefit as much as theirs.
Saturday, September 12, 2009
I've gotten my account back, I can officially log on and play and all that good stuff. Unfortunately, as is par for the course I've gotten all my gear that can be sold, sold. The account is currently canceled, all addons are gone and I don't even have the shortcut on my desktop. As of now I haven't decided if I'll re-activate it because of my heavy school load, but if I do I'll only be playing on a casual basis. We'll see what happens, I've been thinking about making a new account and starting over so these bastards don't find me again but I don't have that kind of patience. I'll give another update in a week or two, or not, who knows at this point. I would just like to point out how ironic the timing is. I sent an application in to a hardcore raiding guild on a different server about 12 hours before I found out I'd been hacked. Whatever, thanks to anyone who reads the blog and rest assured the permanent deletion of all things WoW won't be final.
Wednesday, September 9, 2009
Monday, September 7, 2009
Saturday, September 5, 2009
RL: What killed everyone?
ME: Couldn't get debuff off fast enough, sorry.
RL: Don't you have decursive? It makes life so much easier.
ME: Nope, never saw a need to use decursive.
RL: Well our wipe proves that you do nub.
Yeah so that's not exactly how they go but my point is this: Requiring addons is fine to a point, but once that point is crossed it hinders gameplay and make unhappy players.
Thursday, September 3, 2009
Tuesday, September 1, 2009
Edit: We did have more than 5 healers, but they either died early or weren't very good so I didn't really think about them :)
My problem comes from the fact that I feel like I'm being pigeonholed into using Chain Heal all the time, when most encounters don't warrant the use of Chain Heal. Sure fights like Auriya where there is a decent amount of raid damage or Mimiron where people get bent over on a regular basis I'll use it, and it shines, but most fights really don't need Chain Heal spamming. So on fights that I don't Chain Heal spam my healing done is basically non-existent and when I do Chain Heal spam my over-healing is through the roof. Some other shamans that I've talked to about this have the same problem. We've come to the conclusion that in 25m's Chain Heal is great, but not as much in 10's. The reason for this is because apparently Chain Heal isn't where blizzard wants it to be as an AoE healing spell. I guess it's just not my play style(Give me a holy pally and I'll probably be fine).
This post of whining and being a little baby brought to you by: Shamans for the fair treatment of totems.
-When you abuse a totem, troll babies get beat by their parents.
Sunday, August 30, 2009
+343 in mana use
+5636 in healing done unbuffed-2.25 second cast w/o Tidal Waves
- 1.57 second cast w/ Tidal Waves
+6182 in healing done w/ Totems-2.14 second cast w/o Tidal Waves
-1.5 second cast w/ Tidal Waves
+9362 in healing done with Crit
-343 in mana use
-5636 in healing done unbuffed- 1.35 second cast
-6182 in healing done w/ Totems- 1.3 second cast
-9362 in healing done with Crit
And there it is, the real numbers between Healing Wave and Lesser Healing Wave. Please take into account buffs, totems, trinkets and the like before saying I'm incorrect.
I myself use the riptide + Healing Wave combo, with Lesser Healing Wave and Chain Heals thrown in if needed. I find myself at around 60-70% mana at the end of a fight unless it was raid damage heavy or just very intense. This method has a very high healing output when you add Glyph of Healing Wave and Ancestral Awakening, and a higher mana return, in most cases, with Improved Water Shield.
Friday, August 28, 2009
When you ask a WoW player what he/she looks at the most, the answer your most likey going to get in, "My screen u nub". What they really mean, is their UI- user interface. There are many addons that modify your UI, and some that are complete replacements to the standard blizzard UI. However, there is a very important problem with some of these addons. People dont know how to organize them on the screen!!!! I've seen some ui's that show raid frames multiple times, have action bars that are huge and in the way, to even having blocks of addons in their main field of vision!
A players ui is supposed to enhance game play, not make it more cumbersome. Take my ui for example. Nothing is my line of sight, my action bars are small but useable, my raid frames are large and easily readable. This is an example of a clean ui. Now i know this isnt perfect, and this is only an example of what a clean ui can be i feel that it shows my point nicely.
There is no information displayed that i dont need, and none of it overtakes anything else, it is small, but big enough that i can easily read everything that i need to. This is a raiders ui, built upon the idea that i need to know who's hurt, whats hurting them, what size heal they need etc. But paralelle to that, it is built upon the idea that i have too look at it for hours on end so it must look nice. I consider myself a minimalist, but i know and even enjoy seeing nice ui's that have a little flare. but honestly, for your sake and the sake of your party, keep it clean, keep it simple, and keep it working.